I am a Senior 3D Environment Artist with over 9 years of experience creating immersive and visually captivating game worlds for AAA and indie projects. My expertise lies in crafting stylized and photorealistic environments, modular asset creation, and optimizing workflows for Unreal Engine and Unity.
I’ve contributed to notable projects such as Halo Infinite, Stellaris (stylized sci-fi environments), and several stylized and realistic shooters, showcasing my ability to adapt to diverse artistic styles. I excel in creating modular assets, terrain design, and building environments that enhance gameplay and storytelling.
Driven by a passion for innovation and detail, I bring a collaborative approach to every project, ensuring high-quality results under tight deadlines. My work reflects a strong foundation in artistic principles and a deep understanding of technical requirements for game development.